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Hi! I’ve been trying to do some low poly models with Nomad, and since I started I’ve been having this one issue. First of all, I know nomad may not be the best software out there for low poly modeling and that there are some tutorials out there, all of them quite helpful, but now that I am giving this a proper go, I saw that, when you create a new primitive (let’s say, a cube) and divide the topology of said primitive all the way down to maybe 4x4x4, once you try and move the different points (
Nomad Sculpt Mesh
Nomad Sculpt - Quickshots 30 - Blowball LOW POLY (V1.65 - 27.12.2021)
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Topology
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Trying to sculpt a mouth cavity for my monster, but it's really inefficient and uneven. Extruding isn't an option because of the high density mesh. : r/blenderhelp