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In 1998, the U.S. Patent and Trademark Office issued Patent 5,718,632, on a method for avoiding “unnecessary wastage of time” in video games. What’s transpired in the 17 years since then can best be described as an unnecessary wastage of time. Namco’s patent covers “auxiliary games” that a player
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Modos y Estéticas de La Espera en Los Videojuegos
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patent The Overspill: when there's more that I want to say
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Modos y Estéticas de La Espera en Los Videojuegos
Developer Rebelmouse